

The core gameplay is fast and light, and above all else solidly designed which keeps things accessible and enjoyable. However, after a few runs you will have seen what Arcadegeddon has to offer, and this lack of newness may disappoint some players. Then there are high scores to chase, with online leaderboards providing something to strive for and boast about if you are skilled enough. What also helps is the constantly changing setting and objectives which manage to help keep a fairly standard shooter feeling fresh and fun. If you do really well, runs can last for hours and Arcadegeddon can be really hard to put down when you’re on a roll. You can emote and drop waypoints if voice chat isn’t your thing too. Playing with others will allow you to progress further into your run, and earn more rewards.

However, it’s the multiplayer where Arcadegeddon really shines. These quests also gradually push the story along as you complete them. Unless it was just me being daft which, is a strong possibility. What wasn’t too clear and stumped me for a while, was the need to go back and “turn-in” your quest for rewards to the quest giver, rather than the game automatically dishing them out. There are also gang members dotted around the arcade, who offer additional challenges for you during your run.
#Arcadegeddon release date Offline#
Playing offline is still a lot of fun, partly thanks to the fast paced, high octane action. You can play Arcadegeddon by yourself, or with others online. As I say, Arcadegeddon is a cool looking game anyhow so there are no real bad options in my opinion, as welcome as they all are. Gauntlets, jackets and even hair styles are all available to help shape your character. But possibly most predictably, there’s lots of customisation options to unlock. These allow you to purchase new abilities for your character, along with upgrading stats such as health and shield bars. Playing runs also rewards you with tickets, power tokens and more. Again, it’s up to the players to decide when and if they enter these battles, but the potential rewards are huge. Whilst playing you’ll fill boss meters that unlock bigger encounters with a randomly generated elite enemy. You can even start at higher difficulties after unlocking the ability to do so. Arcadegeddon touts this as a selling point, as the player has control over the pace at which their run unfolds. Of course, there’s a trade-off here in that the harder the level the bigger the rewards will be. They aren’t all offensive either, with examples such as “The Good Doctor” that heals your team members when you shoot them with it.Īs you play through each stage, the difficulty will increase and players can choose to speed the process up at mid-level checkpoints, if they should wish.

The weapon variety is really interesting, with some truly unique and wacky weapons up for grabs like the Party Favor. All the while the virus is getting to work by spawning all sorts of robotic enemies which are trying to end you.Īs with any such game, loot crates are dotted around which will yield different classes of weapons and stat boosts, ranging from common to legendary. You’ll get chucked into a variety of biomes at random (of which there are six) and be given certain objectives to help fix the game, such as resolving data breaches and destroying power siphons. The main (or adventure) mode consists of “runs”, which is a fancy name for each time you play it. I love it.Īs you may have guessed, Arcadegeddon is a third person shooter. Despite potentially being an acquired taste, the collection of futuristic hip-hop beats makes for a truly fantastic soundtrack. The eye-popping colours make the characters, enemies and environments look fantastic, especially thanks to ray tracing support. This combination of style and gameplay gels really, really well. An easy way to picture Arcadegeddon is imagining a neon clad, pumping beats backed cross between Jet Set Radio and Fortnite.
